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General Battle Frontier Rules

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General Battle Frontier Rules

Post by Erebos on Thu Apr 01, 2010 1:28 pm

The following clauses apply to all Frontier Battles:

Species Clause: You may not have more than one of the same exact Pokemon on your team.

Super-effective type Clause: Try to refrain from using a whole team of the Frontier Brains weakness as this gives an unfair advantage.

Sleep Clause: No two pokemon can be asleep in a team at the same time (not counting self induced sleep).

Uber Clause: No UBERS ALLOWED (see TIER LIST) UNLESS stated otherwise.

Evasion Clause: Moves that increase evasiveness or lower your opponent's accuracy are banned (it makes the game about luck).

OHKO Clause: No OHKO moves (Horn Drill, Sheer Cold, etc.) also make the game about luck.

Self KO Clause: This is rare but necessary. If you and your opponent are on your last pokemon do not use moves like Explosion to induce a draw.

Hack Clause : No Hacks! Frontier Brains have the right to trade if they suspect you have hacks. If you do not accept then you will be disqualified and you will not receive that particular Frontier symbol.

Item Clause: That means you may use more than one of the same item. Just try to refrain from six focus sashes, and luck items don't actually help much anyway -- they are based in luck, after all.


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